![]() ![]() If console players cannot, through no fault of their own, access these features, there needs to be a true fix or a temporary workaround. When some of these advertised features don’t work either entirely or partially, the onus is on the developers to make good by their customers. That is a foundational obligation on the developers part. When you buy a game with advertised features, you expect these features to work. An easy fix to this would be to implement a /players scale in online games that gets overridden when additional players join. As I understand it, with the matchmaking on consoles being what it is, players are unable to grind in large games, subsequently placing them at a disadvantage because they do not get the benefit of upped loot drops. The issue here doesn’t appear to be a discrepancy in effort, or even a willful lack thereof, but rather a gap in the equity of features. ![]()
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